"They told us they'd give us the source for reimplementation because they wanted to put it back in stores. In particular, Sandulenko recalls working on the game Tony Tough, whose IP owners wanted to return to shelves. ScummVM has also been instrumental in getting games back on sale, either with or without the help (or appropriate credit) of the team. It got a big boost when Revolution Software re-released Beneath A Steel Sky as freeware, with Dreamweb, Lure of the Temptress, and Flight of the Amazon Queen joining a couple of smaller games as free to download demos. The project hasn’t always had the easiest relationship with developers and publishers, though that has slowly changed over time. If the source is in C or whatever and the author is okay with us just stripping out their comments and stuff, that's much easier." "Because it's written in assembly, it's a pretty tough one. But there are exceptions, like Mission Supernova. Often the ScummVM team avoids using much original code. and I can say it's awful because they told us they were 14 or 15 or so and learning programming while doing it!" Sandulenko says. It's awful, but we got source and support. "If we have source code and right, we'll try and implement it, even if it's something like this freeware 'Drascula' game.
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