Ideally, he aught to be able to do just about anything out-of-combat that isn't a face skill. Also, it isn't to hard to supplement his massive skill abilities (not great on their own, but he's still a factotum, so why not?) with a few maneuver and power choices. In general, I'm thinking I want his primary defenses to be based around mobility and stealth. I was sort of planning on going Nomad (more on that later), but psycho-metabolism is tempting, and shaper is always a solid choice. Ardent, for the cheap mantle bonuses? Or more swordsage levels, or some easy to enter PrC? (I'm avoiding the obvious choice, chameleon, as keeping track of all the floating bonuses is a pain in the neck that I don't much want to get into).Īs for Psion, It's a fairly straightforward caster class, if not as uber as possible. That still leaves a level open to choose, but I'm at a loss of what to slide in. I think that I'd like to keep at least one level of swordsage dipped, for the sake of a few utility manuevers and stances, and also for the free weapon focus feat (which is needed for the Eternal Blade PrC anyway). I went with Factotum for the utility, extra actions are nice and the Into bonus to everything (trip checks, init, jumping) is fun too. Other than perhaps dipping a couple levels of fighter for the feats, or taking a few levels of Crusader for the lulz, I'm fairly happy with it. I'm planning on PRCing into Eternal Blade shortly. He is a dragonborn half-elf.įor the martial portion: I like warblade, the high HP is pleasant, as is the maneuvers. The character I've got right now is simply a Warblade//Psion//Factotum 8/Swordsage2. This is why I've got levels in Psion instead of Wizard (it also means I don't have to worry about ACF, not that it's a big deal because I'm relying on inertial armor anyways). I know that this hurts my flexibility, and it makes for a weaker character who isn't as IP proofed as possible, but the actual play is more fun for me. This is why I tend to like fixed-spell-list or spontaneous casters over prepared types. Maybe I'll play that if my Gnome dies and you want broken characters.Īlso, I should point out Rogue has said she wants this to be a high powered campaign so it would be kind of foolish for us not to at least try to build characters with a little bit of power or synergy between their two base classes.A note about my personal play style: I hate playing Dungeons, Dragons & Logistics. Immunity to all spells and powers below level 8 by level 14? Now THAT'S over powered. If I really wanted to power game I'd play a Rakshasa/Ardent with the Magic Mantle. ![]() I'm pretty sure all of the players here feel the same way. I can tell you about my characters RP if you like, but I was saving it for when we actually start playing so I don't spoil any of the surprise of the character and how he develops based on the situations we get into. He pretty much does just one thing, but he does it pretty well. And then the backgrounds come into play and the characters start to interact with each other and who knows what's going to happen beyond that point? The build I intend to go with is kind of gimmicky more than over powered. In most D&D games I've ever been in the initial discussions are always about who will play what, what roles the players would like to take on and how they all fit together mechanically. I'm pretty sure all the characters will have backrounds and will have unique personalities and quirks that make them all special.
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